Monday, August 17, 2015
5. Better Tools Sooner
In the original Animal Crossing in order to get golden tools you had to either meet a certain requirement or bury the tool for a set amount of time. These tricks while some easier then others made it so you didn't have to wait till the end of the game to get them and use them in play. As the tool sets started to expand so did the requirements to get them. Many of the most used tools could only be upgraded once the task they were used for was completely finished (catch all the bugs, find all the fish). This makes the achievement of getting them slightly less exciting when the main reason for having them was for a task you already completed. Even the shovel and axe have become tedious and redundant with the former requiring the department store to be upgraded full and the lather requiring you to purchase a set number of items from the store. Both of these items have a limited use to begin with why make them so hard to get?I ain't sayin' she's a gold digger... |
4. Less Random Fishing
One thing that has drove me nuts since the first time I played Animal Crossing was the inability to determine exactly which kind of fish I was trying to catch. While the game has had a system of shadows with different sizes to slightly differentiate the fish it is still a toss up as to what kind of fish from that size category it was. While the idea of not knowing what your going to get can add some dynamic game play it also creates frustration for those either looking to make money (a primary focus of the game) or find new species of fish for the museum (another big focus of the game). While the added idea of make some fish show up during different months, times, and weather conditions has made some of the task slightly easier you still can never know if your wasting your time on the wrong fish especially when it may be next to another that may very well be the one you were looking for.Link's all about the bass, bout that bass. |
There were rare fish and large fish that were tough to find, but made much easier if you waited and looked for them. I see no reason this same concept couldn't be applied to Animal Crossing especially if you offered more options to the fishing rod to change the bait and lure along with the already monthly, time, and weather requirements you still have a very in-depth fishing mechanic without it being to easy. Also while your at it allow me to throw fish back after I catch it instead of just assuming I want it.
3. More Money Making Day Time Activities
Aside from selling fruit, the fake rock gem, and the money rock, which only together bring in a decent income and can only be done once a day(or two), there aren't any good ways to make money in the day and only recently did the night time become super profitable with the introduction of rare beetles on Tortimer Island leaving few reasons to play during the day other then to socialize.Stabbing rocks for loose change sounds like a crazy homeless thing to do. |
2. More Tools and Activities
This feature's future was not in the stars. |
Lastly since there's already ore in the game why not add a mine to the town? Now you can add a hardhat with a light and a pick axe and each day new ore can show up there. Expand what the ore can be used for even more and you now have a whole new dynamic to the game.
1. Fix The Menus
Where to start with what's wrong them them is a challenge in itself. Lets start with the fact that if you were to actually carry all the tools given to you you would have seven less slots of an already small inventory to work with. Why there isn't a spot for just tools is beyond me. Many have started using the mail slots with mail in it to store my tools which maybe a sign that there should be a better spot for them.Got mail? You're going to need it. |
Probably the most frustrating issue with the menu system is actually a new addition to the game; stacking. Being able to stack fruit up to nine times is an amazing inventory space saver and make selling them that much easier. The problem is the process is entirely manual. Each time I pick up a fruit it takes up a spot in my inventory even if you already have one of the same kind of fruit that hasn't been stacked to the max. This means that once I reach the limit, which is only told to you once you try to pick up an object while you inventory is full, your prompted to switch out an item you have for the new one which, while useful, would be less necessary if it would just combine all the stack able items I had in my inventory as I picked them up. There are few instances where you will need only one fruit and it only takes two actions to get one from a stack versus up to nine to create one. Even a button I can hit when I'm in the inventory would be a step in the right direction.
Honorable Mentions
- Options for text speed and toggle item get prompts
- Allow the use of upgraded tools on the island
- Expand the Island
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